Exploration is consistently rewarding because the world design is so surreal and because each area you find offers compelling level designs and mechanics that interact with the pacman concept in interesting ways.ĭevil Daggers is a simple arena shooter where your only goal is to survive as long as possible. The aesthetics are beautiful, from the larger world design to the smaller levels everything is given an interesting and often surreal look. The pacman maze inspired areas make for a very stressful gameplay loop where you are forced to make difficult routing decisions to complete your tasks while avoiding the ghosts using the limited spatial awareness of a first person perspective. It's a relatively simple game where the level design, stressful gameplay, aesthetics, and exploration are the main appeal. Infernium is a survival horror approach to pacman. Just make sure to turn off "ship log rumor mode" in the settings before playing, I don't know what the devs were thinking leaving that on by default. I refuse to spoil any details about the game, however, so I will stop here and say that if anything I described has even the slightest appeal to you then you owe it to yourself to play this game because it is the single best execution of that particular appeal in the entire history of video games. If you aren't caught up in discovering connections and drawing conclusions like a frenzied conspiracy theorist then it is very easy to just forget everything and watch the solar system do its thing, completely mesmerized by the aesthetics and music. The space exploration is completely gorgeous. This makes it much more satsifying to make breakthroughs since it was entirely your own abilities that led you to connect the dots. Instead of dragging you along and presenting obvious clues like most mystery games, Outer Wilds gives you complete freedom to go anywhere you want to solve the mystery entirely on your own in whatever way interests you. Outer Wilds is an incredible space exploration and mystery solving game. I have a spoiler filled analysis video on youtube. I think if I tried to pitch it to you in more detail I would spoil it, so from here I suggest that you just play it yourself. This game is the step that video games need to take to become real art. This makes gameplay very challenging, frustrating and fulfilling, all of these are essential to the game's core themes.Īs a result of the genius design decisions and high production value the game is incredibly immersive, you genuinely feel the struggles and successes of your slugcat character. It doesn't hold your hand like most games do, you are expected to figure things out on your own. Notably, the game respects the player's agency in that the only limitation placed on the player is their own proficiency. The devs creatively avoid a lot of common game design practices to maintain the purity of their artistic vision. Despite being so careful with its presentation, every screen of this game is absolutely gorgeous, the aesthetics are wallpaper material everywhere you go. The devs carefully and precisely place experiences in the perfect places, unlike most games which sacrifice that artistic merit for the sake of mass appeal by overusing their flashiest and most exciting things. This level of consistency requires a great exercise in restraint as well as massive production efforts in perfecting every detail. It is the ultimate ludonarrative experience where everything is seamlessly integrated into a grander idea. It is notable for having a strict artistic direction and set of themes which are impressively well communicated by almost every element of the game from the gameplay mechanics themselves to the aesthetics and story. Rain world is easily my favorite video game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |